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Inspire08 demo log, day 27 and 28
So, yeah... unfortunately I didn't make it in the end. Well, as 50% of the prods that sceners work on anyway. However, the good thing is that yesterday night I started to have something going on which was very interesting visually and could develop very well. I don't think I'll put more WIP versions available now until I finish it, it has nothing to do with what I showed before and if I showed it it would spoil some effects :P But if you really want to see how it is going, let me know and I'll send you the .zip
Anyway... I'll keep working on it daily and keep logging it until I finish, it doesn't go at all with D/// topic, which is a shame, I don't know if I should change the name/purpose of the demo at this point. Maybe I should and do the next one, for Euskal (which btw, I got the tickets already :D) with the appropriate topic and leave this one as the experimental/test one. Yeah, that makes sense.
Anyway, yesterday night I implemented some Triangle/Vertex/Vect3D classes to the "engine", and today I managed to do very lightweight Tweener-like library/wrapper. It uses Robert Penner Tween equations, which, if you have used some before, you can't live without anymore. This is how the implementation looks like:
(I got the Java port of the libraries from here).
As I seem to be a bit stuck on how to evolve the effect on the demo (although I have 3/4 of the demo with content already), I guess it's a good time to start thinking about the font. I haven't had a chance to see how to load images yet, but I think I won't do that in the end for this one. So, I will be doing the definition of the font with lines. First I'm designing the font with inkscape:

Doing that was about 5min job. I'll spend a bit of time tweaking the font now tho and then I'll go character by character reproducing it with GL_LINES in a nice class :) While doing the font I tested it on top of a screenshot of the demo, and it more or less fits by now. Man it's starting to look like a global war game or something :D

Well.. tomorrow more.
PS: Some of the prods released at Inspire are already on pouet! Check them out!
0 comments written so far...Status:
-1(0) days left until Inspire08
Content, syncSo, yeah... unfortunately I didn't make it in the end. Well, as 50% of the prods that sceners work on anyway. However, the good thing is that yesterday night I started to have something going on which was very interesting visually and could develop very well. I don't think I'll put more WIP versions available now until I finish it, it has nothing to do with what I showed before and if I showed it it would spoil some effects :P But if you really want to see how it is going, let me know and I'll send you the .zip
Anyway... I'll keep working on it daily and keep logging it until I finish, it doesn't go at all with D/// topic, which is a shame, I don't know if I should change the name/purpose of the demo at this point. Maybe I should and do the next one, for Euskal (which btw, I got the tickets already :D) with the appropriate topic and leave this one as the experimental/test one. Yeah, that makes sense.
Anyway, yesterday night I implemented some Triangle/Vertex/Vect3D classes to the "engine", and today I managed to do very lightweight Tweener-like library/wrapper. It uses Robert Penner Tween equations, which, if you have used some before, you can't live without anymore. This is how the implementation looks like:
triangle.v1.position.x = Tween.process(t, d, triangleDest.v1.position.x, triangleOrig.v1.position.x, Tween.EXPO_EASEIN);
(I got the Java port of the libraries from here).
As I seem to be a bit stuck on how to evolve the effect on the demo (although I have 3/4 of the demo with content already), I guess it's a good time to start thinking about the font. I haven't had a chance to see how to load images yet, but I think I won't do that in the end for this one. So, I will be doing the definition of the font with lines. First I'm designing the font with inkscape:

Doing that was about 5min job. I'll spend a bit of time tweaking the font now tho and then I'll go character by character reproducing it with GL_LINES in a nice class :) While doing the font I tested it on top of a screenshot of the demo, and it more or less fits by now. Man it's starting to look like a global war game or something :D

Well.. tomorrow more.
PS: Some of the prods released at Inspire are already on pouet! Check them out!
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traditional id: Ricardo Cabello Miguel
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