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Inspire08 demo log, day 23
Right... End of the 3 day weekend. Things are not looking too promising in order to have something releasable for the deadline... I'm doing some progress here and there, but I still need a lot of practice with Java.
Still having problems loading assets... but well, I'm too old to lose sleep time for reaching the deadline :P My invtro for D/// will have to be released somewhere else... Maybe at Euskal??? I'll take my time, maybe I'll just do a teaser, or something else for the party. We'll see.
EDIT: Funny that, after saying I wasn't going to lose sleep time I ended up going to sleep at 4.30 :P Not doing demo stuff tho, mainly reading stuff like this. Anyway, while trying to sleep I was thinking that a quick way to have some synch in place would be just adding start/duration parameter to the effects... avoiding any kind of XML script+resource manager. Something like this:
And then, the effect instance would be checking itself if it needs to be rendered or not (per frame). It's very crappy way of doing it, as I may end up with 50 effects asking if they need to be rendered... but well, I'll fix that on the next one. At least it gives some hope to the prod.
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3 days left until Inspire08
Base code, file handlingRight... End of the 3 day weekend. Things are not looking too promising in order to have something releasable for the deadline... I'm doing some progress here and there, but I still need a lot of practice with Java.
Still having problems loading assets... but well, I'm too old to lose sleep time for reaching the deadline :P My invtro for D/// will have to be released somewhere else... Maybe at Euskal??? I'll take my time, maybe I'll just do a teaser, or something else for the party. We'll see.
EDIT: Funny that, after saying I wasn't going to lose sleep time I ended up going to sleep at 4.30 :P Not doing demo stuff tho, mainly reading stuff like this. Anyway, while trying to sleep I was thinking that a quick way to have some synch in place would be just adding start/duration parameter to the effects... avoiding any kind of XML script+resource manager. Something like this:
effects.add(new EffectFlash(gl,19207,1000);
And then, the effect instance would be checking itself if it needs to be rendered or not (per frame). It's very crappy way of doing it, as I may end up with 50 effects asking if they need to be rendered... but well, I'll fix that on the next one. At least it gives some hope to the prod.
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traditional id: Ricardo Cabello Miguel
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