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Inspire08 demo log, day 22
Well, I haven't progressed much visually, but I've refactored everything quite a bit. The base is almost done.
/projects/inspire08/05/
As you can see, I have a Logger, Timer, FPS counter, MS... That's enough for debugging/testing the effects on-the-fly. Also, I have a base for the Scene Managing, I still have to load a XML with the times of start/end and all this but by now it's simple enough and looks like this:
Just 4 days to go and I still don't know how the visual content will be... Oh well... Tomorrow more.
0 commentsStatus:
4 days left until Inspire08
Base code (still!)Well, I haven't progressed much visually, but I've refactored everything quite a bit. The base is almost done.
/projects/inspire08/05/
As you can see, I have a Logger, Timer, FPS counter, MS... That's enough for debugging/testing the effects on-the-fly. Also, I have a base for the Scene Managing, I still have to load a XML with the times of start/end and all this but by now it's simple enough and looks like this:
import javax.media.opengl.GL;
import java.util.ArrayList;
import com.xplsv.utils.Logger;
import scenes.*;
public class SceneManager
{
private ArrayList scenes;
public SceneManager(GL gl)
{
scenes = new ArrayList();
scenes.add(new SceneRandomPolys(gl));
scenes.add(new SceneInfo(gl));
scenes.add(new SceneLogger(gl));
}
public void init()
{
Logger.init();
Logger.log("SceneManager.init");
for (int i = 0; i < scenes.size(); i++)
((Scene)scenes.get(i)).init();
}
public void render()
{
for (int i = 0; i < scenes.size(); i++)
((Scene)scenes.get(i)).render();
}
}Just 4 days to go and I still don't know how the visual content will be... Oh well... Tomorrow more.
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traditional id: Ricardo Cabello Miguel
based in: London, UK
more: github, twitter, twitpic, soundcloud and flattr
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