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Inspire08 demo log, day 6
Status:
20 days left until Inspire08
Changing plans.


Processing+OpenGL+Eclipse+Linux seemed to be something too hard for me, compiling and handling everything, seemed a bit of waste of time. So, now that I'm already messing with Eclipse, I think it's about time to face the inevitable. I've been developing in Actionscript for years, and I've trying to get the best out of it, so, time to move to Java I guess, leaving Processing on the path.

So, checked with sole just to see if I was mad or what, and she quickly found me a tutorial to move with ease. Everything compiled easier and, in fact, the syntax was very easy to understand for my Actionscript3 background. So, today that I had more free time I spent a bit learning Java, OpenGL and testing effects to see the possibilities. And guess what?! There is not just screenshots today but also some working tests ready to run from the browser :D Well, seems to have some compatibility issues at the moment (doesn't work on MacOS), I'll handle that whenever I feel like ;)

The big mess cube (named by Theo)



The race of poligons



Those are just quick tests for fun, I don't think they'll made the final prod. But hey, there is finally something moving, now I better find the way of loading images and audio!! The VVVV system won't happen for this prod I guess.

Oh!! There is a bonus pic today too, just to prove that I'm doing all this with Ubuntu+Eclipse, here it's a snapshot (you can see the shitty code that creates the race of poligons effect btw):



EDIT: Just took 4 (stoopid) hours to "debug", but now the tests also work on MacOS. =_=U
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