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PV3D 2.0: Real Materials
0 commentsNow that we have some shading action with pv3d 2.0, I though it was time to revisit the real materials topic.
John already shown that Bump is now possible, so, testing a bit his code a I came up with something similar, but in this case I'm using Mars, and, guess what, you can change it's shape with a stupidly weird one (tho it's dynamic, yey!).

Next thing on the list was reflections. Not real time ones tho (yet), but Ralph also already shown an example with them. Here it's my version, mixing it with the previous code.

And you may well say, doh! seen it already... Fine... But, what about refraction? :D


Hehe.. it has been kind of fun... Source available from within the effect, (take a look at the top nav). But, apologies this time, there is a lot of stuff commented and unneeded stuff on them (I may clean them later).
John already shown that Bump is now possible, so, testing a bit his code a I came up with something similar, but in this case I'm using Mars, and, guess what, you can change it's shape with a stupidly weird one (tho it's dynamic, yey!).

Next thing on the list was reflections. Not real time ones tho (yet), but Ralph also already shown an example with them. Here it's my version, mixing it with the previous code.

And you may well say, doh! seen it already... Fine... But, what about refraction? :D


Hehe.. it has been kind of fun... Source available from within the effect, (take a look at the top nav). But, apologies this time, there is a lot of stuff commented and unneeded stuff on them (I may clean them later).
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