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Making the last experiment Useful
I saw somewhere a comment from a guy saying that the pink ball, was cool but wasn't useful at all. I know that the stuff I usually do is too conceptual that is hard to see it being used on the real world. So, here it's another example with the same stuff but with more sense on the commercial world out there ;)



It is still having problems with some polygons, but, don't blame PV3D, blame me instead ;) I just optimised the 3dmodel a little bit, in case I had to create a model from scratch I will make sure it renders properly on the engine.

Well, enjoy the views, and don't look at the glitches ;)
9 comments

amazing!
JESUS!!! I *love* it! gotta steal your computer to watch it with a better framerate! and gotta steal *you* for designing V.L. ;-)
esto... como haces el ambient occlussion? me lo podrias explicarrrr??? :D
No tiene mucho misterio. Con MAX usando la luz Daylight ya te las genera, luego solo tienes que hacer un render to texture, con previo unwarp ajustado. Un proceso que puede tardar 2hora, la verdad.
Lo guay del paraguay seria hacer la textura con el engine directamente y en tiempo real, sin tener que usar el MAX, asi no dependeria de la geometria de la escena, pero claro.... es muy costoso (en términos de cálculos), creo.
Uhm, bastante costoso creo yo. Si la 4k de fuzzion ya tardaba lo suyo al cargar.. es algo que las webs no se pueden permitir...
Joer, que pinta mas guapa tiene la foto...
if we talk about usefull things: what do you think about GoogleEarth in flash using PV3D ? I think there would be no problems with performance at all.
Uh, probably there are already 50 persons doing this right now.
Probably Neave ( http://www.neave.com/ ) is updating his Flash Earth already ( http://www.flashearth.com/ ).