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Another PV3D performance test
9 commentsPV3D RC1 was released yesterday. Since yesterday I was planing to redo my 3dengine (kocka) with AS3, but after seeing how well PV3D is being developed I decided to stop my plans and use PV3D instead. It still needs a couple of things to be done, but by now I think I'll have more than enough.
Here it's another performance test to see how fast it goes and what can be done.

Grebble Ball with baked Ambient Occlusion
It's a shame those clipping issues, but hey, Playstation 1 had those issues too!
Hope you like it :)
UPDATE: For those people that want to try the model with their own engines (hello flash.fi ;)) and for the people that want more examples done with PV3D, here you have... the source files (PV3D classes not included).
Here it's another performance test to see how fast it goes and what can be done.

Grebble Ball with baked Ambient Occlusion
It's a shame those clipping issues, but hey, Playstation 1 had those issues too!
Hope you like it :)
UPDATE: For those people that want to try the model with their own engines (hello flash.fi ;)) and for the people that want more examples done with PV3D, here you have... the source files (PV3D classes not included).
wow! thats the most beatiful thing i`ve ever seen in a browser!
I'm missing the nice loader you used on other examples :D
mmh? white screen on flash player8?
nither a warning message from the inner core of the engine?
Sounds good that MIT license on papervision
nither a warning message from the inner core of the engine?
Sounds good that MIT license on papervision
Yeah, I just don't bother detecting the version, not just for a test.
Brilliant work. I also like the color choice ;-)
esto si que se merece un wow!... y no el anuncio de vista...
That was just awesome, and this was done in 2007 with Actionscript. I am truely impressed.
I'm working on a 3D engine (Balder - http://balder.codeplex.com) for Silverlight and would love to get the source code for your work as a reference for learning how you've done things. But your link in your article doesn't work anymore. Would it be possible to email it to me or something ( einar _at_ dolittle.com )
I'm working on a 3D engine (Balder - http://balder.codeplex.com) for Silverlight and would love to get the source code for your work as a reference for learning how you've done things. But your link in your article doesn't work anymore. Would it be possible to email it to me or something ( einar _at_ dolittle.com )
Seems like that zip is not on the ftp anymore, I may have deleted it on a hosting move.
But the contents of the zip are still here:
http://mrdoob.com/lab/pv3d/ball_ao/ball.dae
http://mrdoob.com/lab/pv3d/ball_ao/ball_ao.max
http://mrdoob.com/lab/pv3d/ball_ao/ball_ao_pv3d.fla
http://mrdoob.com/lab/pv3d/ball_ao/plane.dae
Hope this helps.
But the contents of the zip are still here:
http://mrdoob.com/lab/pv3d/ball_ao/ball.dae
http://mrdoob.com/lab/pv3d/ball_ao/ball_ao.max
http://mrdoob.com/lab/pv3d/ball_ao/ball_ao_pv3d.fla
http://mrdoob.com/lab/pv3d/ball_ao/plane.dae
Hope this helps.
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got the funny idea to do not to re.invent the wheel?
btw. Does papervision support multiple texture mapping channels?
Surely those clip faults could be fixed!
you're a greeble fun, huh? x'DDD
cool1