*blog... kind of... *rss
kocka09 : Now with camera

What a name, uh? Well, after finding this tutorial/paper on friday I spent quite a lot of hours implementing it to my 3dengine in flash. I've to say that there are a couple of bugs on that tutorial (but I won't say which one are :D). Also I had to find a way to implementing 4Dmatrices and Vectors to the code (as Actionscript doesn't have them). So, yeah... 'Now with camera' may sound simple, but isn't (atleast for me).
Again, a bit of history. All this started when Gargaj sent me 2 years ago (?) a .fla with a 3D test he did. It was just a cube (kocka in hu) rotating, with circles on the dots. Starting from there I got interested on it, and learnt all the theory behind the 3dengines and wrote from scratch a new engine which I decided to call it kocka as a tribute to the original kocka.fla :)
So, well, now it has a camera... the controls aren't done properly yet, I'm trying to find the way of doing quake-like camera control, I guess it will take a bit more of time :)
However I guess I'll stop the dev of it with AS2 and move it to AS3... I'm really looking forward to see what's the improvement in this example :D
3 comments written so far...
What a name, uh? Well, after finding this tutorial/paper on friday I spent quite a lot of hours implementing it to my 3dengine in flash. I've to say that there are a couple of bugs on that tutorial (but I won't say which one are :D). Also I had to find a way to implementing 4Dmatrices and Vectors to the code (as Actionscript doesn't have them). So, yeah... 'Now with camera' may sound simple, but isn't (atleast for me).
Again, a bit of history. All this started when Gargaj sent me 2 years ago (?) a .fla with a 3D test he did. It was just a cube (kocka in hu) rotating, with circles on the dots. Starting from there I got interested on it, and learnt all the theory behind the 3dengines and wrote from scratch a new engine which I decided to call it kocka as a tribute to the original kocka.fla :)
So, well, now it has a camera... the controls aren't done properly yet, I'm trying to find the way of doing quake-like camera control, I guess it will take a bit more of time :)
However I guess I'll stop the dev of it with AS2 and move it to AS3... I'm really looking forward to see what's the improvement in this example :D
heheh, looking sweet! hopefully AS3 will make it much faster too.
YESSS! at last you did it!
"Sabes las formulas para rotar en 3d?" _^^^^^:P
RULEZ hats off!
*do you have any kind of near-far box? polygons appears flicky-tricky when the knot it's to near the canvas edges.*
"Sabes las formulas para rotar en 3d?" _^^^^^:P
RULEZ hats off!
*do you have any kind of near-far box? polygons appears flicky-tricky when the knot it's to near the canvas edges.*
Have your say!
*profile

traditional id: Ricardo Cabello Miguel
based in: London, UK
more: github, twitter, twitpic, soundcloud and flattr
*post nav
RSS Feeds, quick tweak
Nathan Fake the Sky Was Pink (edicion Leonardo Martin)
v630i
mrdoob.com, finally an ID
Write whatever you want
kocka09 : Now with camera
After installing Internet Explorer 7
Flash player 9 beta for LINUX!
Saving the spanish demoscene: Step 1
mudballs, live at sundown
exe2swf
*latest comments
Merry Xmas
Multiuser Sketchpad
Multiuser Sketchpad
Or so they say... (javascript demo)
Multiuser Sketchpad
Or so they say... (javascript demo)
Or so they say... (javascript demo)
Or so they say... (javascript demo)
Or so they say... (javascript demo)
Harmony
mr.doob is my superhero :)