*blog... kind of... *rss
How-to unlock your Vodafone UK mobile phone
no comments
I had to unlock my Sony Ericsson v630i recently because I needed to use a Spanish SIM and I didn't want to carry (care about) another phone.
On the net there are a lot of weird services where you send your IMEI and they give you the code to unblock it (NUC) for £60 or so. Same price they will charge on the streets.
Well, in the end, after googling a bit it was much more easier than that, and for free.
Just email them asking for your NUC code and they will give it to you the same day. This was the answer:
Good afternoon Ricardo,
Thanks for asking about the NUC for your pone.
I will assist you with the procedure ahead.
The NUC for your phone is ****************.
The procedure is given below:
1. Remove the Vodafone SIM from the handset. Replace the battery and switch on.
2. Move the jog dial left then press the * key twice and then move the jog dial left
3. Network appears on screen
4. Then select YES.
5. NCK will appear - key in NUC and Yes, phone should then be unlocked
...
Counldn't be easier. Seems like new vodafone uk contract phones are delievered open nowadays, so asking for the unlock code shouldn't be hard nowadays.
On the net there are a lot of weird services where you send your IMEI and they give you the code to unblock it (NUC) for £60 or so. Same price they will charge on the streets.
Well, in the end, after googling a bit it was much more easier than that, and for free.
Just email them asking for your NUC code and they will give it to you the same day. This was the answer:
Good afternoon Ricardo,
Thanks for asking about the NUC for your pone.
I will assist you with the procedure ahead.
The NUC for your phone is ****************.
The procedure is given below:
1. Remove the Vodafone SIM from the handset. Replace the battery and switch on.
2. Move the jog dial left then press the * key twice and then move the jog dial left
3. Network appears on screen
4. Then select YES.
5. NCK will appear - key in NUC and Yes, phone should then be unlocked
...
Counldn't be easier. Seems like new vodafone uk contract phones are delievered open nowadays, so asking for the unlock code shouldn't be hard nowadays.
no comments
escena.org DVD #1 / 2008 released (with sources)
no comments
This is something that kept me a little bit busy these past days.

Had to do some organising (specially for the Data track) and all the menu design + cover. Luckily, sole was there to do the rest :) The end result is quite good I think.
This is how the DVD menu looks like:

I even did some ascii art for the thing ;P
So, feel free to download the DVD, burn it, print the covers and show it to all your friends ;) Here is the .torrent you need.
And for all those that always want the sources to be released, even if it may sound weird for a DVD, yeah, we've released the sources, but you'll need to read the making of first in order to understand how it works.

Had to do some organising (specially for the Data track) and all the menu design + cover. Luckily, sole was there to do the rest :) The end result is quite good I think.
This is how the DVD menu looks like:

I even did some ascii art for the thing ;P
________ _______ _______ _______ ___ ___ _______
/ ___/ __/ __/ ___/ / /
__/ __//__ / /_/ __// / / /__
/ /_______/_______/_______/_______/__\____/___/___/ / .
/ ________ _______ _______ / .
. / / / / ____/ // DVD #1 / 2008 /
. /____/ / / / / / /_______________________/
/_______/____\___\______/ v1.1
So, feel free to download the DVD, burn it, print the covers and show it to all your friends ;) Here is the .torrent you need.
And for all those that always want the sources to be released, even if it may sound weird for a DVD, yeah, we've released the sources, but you'll need to read the making of first in order to understand how it works.
no comments
That's enough.
no comments
I keep getting distracted. I need to focus.
If in the future, you ask yourself what were the drops... somehow, these has been (I know, very random):
http://www.liveleak.com/view?i=708_1212766386
http://blogs.guardian.co.uk/digitalcontent/2008/01 /the_elevator_pitch_fwa_the_def.html
http://d3fest.org/
Zomb will be proud I think :P
If in the future, you ask yourself what were the drops... somehow, these has been (I know, very random):
http://www.liveleak.com/view?i=708_1212766386
http://blogs.guardian.co.uk/digitalcontent/2008/01 /the_elevator_pitch_fwa_the_def.html
http://d3fest.org/
Zomb will be proud I think :P
no comments
Inspire08 demo log, day 36
Well, so, here it's a preview with some text on the top finally. I guess I have align left and center at least. Need to sort out the Font class so the Font it's only the definition of the chars and a class Text is the one that draws and that can load different Fonts.. tho I just need one, but you know, scalability.
Hope it doesn't lose sync (I'm back to the currentTimeMillis method):
/projects/inspire08/11/
no comments
Status:
-8 days left until Inspire08
Back to the system codeWell, so, here it's a preview with some text on the top finally. I guess I have align left and center at least. Need to sort out the Font class so the Font it's only the definition of the chars and a class Text is the one that draws and that can load different Fonts.. tho I just need one, but you know, scalability.
Hope it doesn't lose sync (I'm back to the currentTimeMillis method):
/projects/inspire08/11/
no comments
Inspire08 demo log, day 35
I didn't have much time this week to work on this. But today I managed to do some work. Mainly on the font, and a font system which is now, more or less, ready. This is an R.
Yes.. it took a bit to define all of them by hand... And this is how the Font system works so far:
Still need to add width, align and stuff like that.
no comments
Status:
-7 days left until Inspire08
Back to the system codeI didn't have much time this week to work on this. But today I managed to do some work. Mainly on the font, and a font system which is now, more or less, ready. This is an R.
charData = new float[][]{{ -1, -1, -1, 1 },{ -1, 1, 1, 1 },{ 1, 1, 0, 0 },{ 0, 0, 1, -1 }};
Yes.. it took a bit to define all of them by hand... And this is how the Font system works so far:
Font.position.x = 1.85f;
Font.position.y = -0.1f;
Font.colour = new Colour(1,1,1);
Font.scale = 0.07f;
Font.writeSentence("ORBIT . XPLSV 2008");
Still need to add width, align and stuff like that.
no comments
Diverter
no comments
Hehe, that's interesting... for first time somebody used one of my tunes instead of me being the one that is using somebody else tune :D
no comments
Inspire08 demo log, day 30
... Ok, porting this to LWJGL ended up being a waste of time. The main porting was very quick, like, in 30min I had it done and working. Doing the applet version took more time, about 4 hours or so. And in the end there were some weird bugs with the timer, and after all the time spent trying to understand how to do the Applet version is the last thing I wanted to see. So, back to JOGL.
I also spent more time again on getting the position of the tune. I managed to get something this time. SourceDataLine.getFramePosition() return the amount of samples played, but they numbers aren't as smooth as a normal Timer, like the same number may repeat 5 times, which means that the animation is jumping. I had to do a crap fix for that:
Am I the only one that thinks that it's weird that I have to do this? Still, it kind of works, but sometimes jumps back a tiny bit, I may come back to this code in a few days to try other things, but at least it uses the audio timer (somehow).
I was now starting doing the font system, it will take a bit still as I need to find the best/most dynamic approach.
I felt that closing the previews was a bad idea, so as soon as I have some text on top of the screen working I'll put a new version online so you can see where the thing is going.
no comments
Status:
-2 days left until Inspire08
Back to the system code... Ok, porting this to LWJGL ended up being a waste of time. The main porting was very quick, like, in 30min I had it done and working. Doing the applet version took more time, about 4 hours or so. And in the end there were some weird bugs with the timer, and after all the time spent trying to understand how to do the Applet version is the last thing I wanted to see. So, back to JOGL.
I also spent more time again on getting the position of the tune. I managed to get something this time. SourceDataLine.getFramePosition() return the amount of samples played, but they numbers aren't as smooth as a normal Timer, like the same number may repeat 5 times, which means that the animation is jumping. I had to do a crap fix for that:
public static long getPosition()
{
/*
* For some reason the SourceDataLine.getFramePosition()
* doesn't give back smooth sequence of numbers, here it's
* a crap fix for it.
*/
if (lastSampleInfo != tune.getPosition())
{
lastSampleInfo = tune.getPosition();
lastTimerInfo = System.currentTimeMillis();
}
return lastSampleInfo + (System.currentTimeMillis() - lastTimerInfo);
}
Am I the only one that thinks that it's weird that I have to do this? Still, it kind of works, but sometimes jumps back a tiny bit, I may come back to this code in a few days to try other things, but at least it uses the audio timer (somehow).
I was now starting doing the font system, it will take a bit still as I need to find the best/most dynamic approach.
I felt that closing the previews was a bad idea, so as soon as I have some text on top of the screen working I'll put a new version online so you can see where the thing is going.
no comments
Inspire08 demo log, day 29
As now I have more time (lol) to finish this, I'm now taking a look to lwgl as an alternative for jogl. On Friday I was amazed of how easy was to have something compatible for main OS and browser and I wondered why no other sceners used it for avoiding shit time compiling stuff. Then I realised that there were more people on the scene doing demos with Java, at least Pandur did. So I mailed him and after a couple of mails he explained he used lwgl instead. After spending almost all the evening today I still don't know what are the benefits on using jogl or lwjgl, but I think, after testing it a bit, and specially after having been answered nicely all my questions by the people on #LWJGL I think I'll use this one instead. Also the applets seem to be a bit more robust than Jogl ones. Don't take me seriously here, I have no idea what I'm talking about ;) It's just what I feel is the best.
I did some more tweaks on the font, so tomorrow I'll try quickly port the code (shouldn't be too hard) to lwgl and create the font in 3D and.
no comments
Status:
-1 days left until Inspire08
Back to the system codeAs now I have more time (lol) to finish this, I'm now taking a look to lwgl as an alternative for jogl. On Friday I was amazed of how easy was to have something compatible for main OS and browser and I wondered why no other sceners used it for avoiding shit time compiling stuff. Then I realised that there were more people on the scene doing demos with Java, at least Pandur did. So I mailed him and after a couple of mails he explained he used lwgl instead. After spending almost all the evening today I still don't know what are the benefits on using jogl or lwjgl, but I think, after testing it a bit, and specially after having been answered nicely all my questions by the people on #LWJGL I think I'll use this one instead. Also the applets seem to be a bit more robust than Jogl ones. Don't take me seriously here, I have no idea what I'm talking about ;) It's just what I feel is the best.
I did some more tweaks on the font, so tomorrow I'll try quickly port the code (shouldn't be too hard) to lwgl and create the font in 3D and.
no comments
Inspire08 demo log, day 27 and 28
So, yeah... unfortunately I didn't make it in the end. Well, as 50% of the prods that sceners work on anyway. However, the good thing is that yesterday night I started to have something going on which was very interesting visually and could develop very well. I don't think I'll put more WIP versions available now until I finish it, it has nothing to do with what I showed before and if I showed it it would spoil some effects :P But if you really want to see how it is going, let me know and I'll send you the .zip
Anyway... I'll keep working on it daily and keep logging it until I finish, it doesn't go at all with D/// topic, which is a shame, I don't know if I should change the name/purpose of the demo at this point. Maybe I should and do the next one, for Euskal (which btw, I got the tickets already :D) with the appropriate topic and leave this one as the experimental/test one. Yeah, that makes sense.
Anyway, yesterday night I implemented some Triangle/Vertex/Vect3D classes to the "engine", and today I managed to do very lightweight Tweener-like library/wrapper. It uses Robert Penner Tween equations, which, if you have used some before, you can't live without anymore. This is how the implementation looks like:
(I got the Java port of the libraries from here).
As I seem to be a bit stuck on how to evolve the effect on the demo (although I have 3/4 of the demo with content already), I guess it's a good time to start thinking about the font. I haven't had a chance to see how to load images yet, but I think I won't do that in the end for this one. So, I will be doing the definition of the font with lines. First I'm designing the font with inkscape:

Doing that was about 5min job. I'll spend a bit of time tweaking the font now tho and then I'll go character by character reproducing it with GL_LINES in a nice class :) While doing the font I tested it on top of a screenshot of the demo, and it more or less fits by now. Man it's starting to look like a global war game or something :D

Well.. tomorrow more.
PS: Some of the prods released at Inspire are already on pouet! Check them out!
no comments
Status:
-1(0) days left until Inspire08
Content, syncSo, yeah... unfortunately I didn't make it in the end. Well, as 50% of the prods that sceners work on anyway. However, the good thing is that yesterday night I started to have something going on which was very interesting visually and could develop very well. I don't think I'll put more WIP versions available now until I finish it, it has nothing to do with what I showed before and if I showed it it would spoil some effects :P But if you really want to see how it is going, let me know and I'll send you the .zip
Anyway... I'll keep working on it daily and keep logging it until I finish, it doesn't go at all with D/// topic, which is a shame, I don't know if I should change the name/purpose of the demo at this point. Maybe I should and do the next one, for Euskal (which btw, I got the tickets already :D) with the appropriate topic and leave this one as the experimental/test one. Yeah, that makes sense.
Anyway, yesterday night I implemented some Triangle/Vertex/Vect3D classes to the "engine", and today I managed to do very lightweight Tweener-like library/wrapper. It uses Robert Penner Tween equations, which, if you have used some before, you can't live without anymore. This is how the implementation looks like:
triangle.v1.position.x = Tween.process(t, d, triangleDest.v1.position.x, triangleOrig.v1.position.x, Tween.EXPO_EASEIN);
(I got the Java port of the libraries from here).
As I seem to be a bit stuck on how to evolve the effect on the demo (although I have 3/4 of the demo with content already), I guess it's a good time to start thinking about the font. I haven't had a chance to see how to load images yet, but I think I won't do that in the end for this one. So, I will be doing the definition of the font with lines. First I'm designing the font with inkscape:

Doing that was about 5min job. I'll spend a bit of time tweaking the font now tho and then I'll go character by character reproducing it with GL_LINES in a nice class :) While doing the font I tested it on top of a screenshot of the demo, and it more or less fits by now. Man it's starting to look like a global war game or something :D

Well.. tomorrow more.
PS: Some of the prods released at Inspire are already on pouet! Check them out!
no comments
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
*profile

traditional id: Ricardo Cabello Miguel
based in: London, UK
more: github, twitter, twitpic, soundcloud and flattr
*affiliations
60fps, escena.org and xplsv.com.
*input
friends
aaron koblin
abscondorium
blackpawn
campbell imray
cardboard robot ninja pirate monkey
carlos ulloa
david o'reilly
diego f. goberna
iñigo quilez
jare
jesse kanda
jorge fuentes
kile
mike tucker
nanika
nuende
soledad penadés
tnghm
unit zero one
vadik marmeladov
zafio
zeh fernando
art
8bit today
build
cocos' island
flight404
hairy teeth
hi-res!
neave
nulla dies sine linea
patecreme
postspectacular
quel solaar
siggi eggertsson
tha.ltd
today and tomorrow
united visual artists
vvork
yugop
dev
andre michelle
alternativa
antti kupila
away3d
boostworthy
broken blog
bytearray
den ivanov
der schmale
drawlogic
fladdict
flash video
general relativity
gskinner
hidiho!
joa ebert
john grden
kaourantin
keitap
less rain
li
michael battle
nulldesign
papervision3d
pengin.swf
photon storm
pixelero
polygonal
quasimondo
sandy
saqoosha
sephiroth
simppa
tom.drastic.net
uve producers team
zero point nince
zupko
music
hunz
ochre
ronny pries
humour
wulffmorgenthaler
xkcd