*blog... kind of... *rss
No 1k blobs :_(

Seems like there is no way to fit this one in 1,024bytes this time :( It won't go down from 1,300bytes.. Oh well, at least 100 "blobs" running at a decent speed makes me happy.
Source
no comments

Seems like there is no way to fit this one in 1,024bytes this time :( It won't go down from 1,300bytes.. Oh well, at least 100 "blobs" running at a decent speed makes me happy.
Source
no comments
What can you do in 1kbyte with AS3?
no comments
I was able to do this:

Well... it is, in fact, 1,013 bytes... so I still had 11bytes available.
And after doing it, I know a bit better how flash (and the compiler) works :)
Source
UPDATE: I was wondering... if you like the challenge and you do some other effects (in 1,024 bytes), send the source to me, so I can prepare a special page to do a little gallery with them :)
UPDATE2: Seems like the effect doesn't work in the intel-mac version of the player :S I'll take a look at it asap.

Well... it is, in fact, 1,013 bytes... so I still had 11bytes available.
And after doing it, I know a bit better how flash (and the compiler) works :)
Source
UPDATE: I was wondering... if you like the challenge and you do some other effects (in 1,024 bytes), send the source to me, so I can prepare a special page to do a little gallery with them :)
UPDATE2: Seems like the effect doesn't work in the intel-mac version of the player :S I'll take a look at it asap.
no comments
Sony Blu-ray: MMG Venue

Well, seems like after a couple of months, my first work done at Hi-Res! is finally up and running.
The MMG Venue was an extension for Sony's Blu-Ray site which was already featuring the MoLR (Museum of Low Resolution). This second part of the site is mainly a video player, on the first scene you have to chose what are you looking for (music, videos or games), once selected you'll have a list of trailers to watch.
It was almost a solo project, as I worked on the 3D, illustration, animation and code. Regarding the code... there were some good ideas on it but in the end didn't look as I was expecting, mainly because the timeframe in this case was quite short :S
Anyway, we're working now on much nicer stuff which should be ready in some months.
Stay tuned ;)
no comments

Well, seems like after a couple of months, my first work done at Hi-Res! is finally up and running.
The MMG Venue was an extension for Sony's Blu-Ray site which was already featuring the MoLR (Museum of Low Resolution). This second part of the site is mainly a video player, on the first scene you have to chose what are you looking for (music, videos or games), once selected you'll have a list of trailers to watch.
It was almost a solo project, as I worked on the 3D, illustration, animation and code. Regarding the code... there were some good ideas on it but in the end didn't look as I was expecting, mainly because the timeframe in this case was quite short :S
Anyway, we're working now on much nicer stuff which should be ready in some months.
Stay tuned ;)
no comments
iPod Horror

Is it just me, or Apple products are everyday uglier and uglier? Starting with the iPhone, which I still don't like (the device design, the content seems alright), then the iMac and now this?
Yikes! Feels like somebody got fired.
no comments

Is it just me, or Apple products are everyday uglier and uglier? Starting with the iPhone, which I still don't like (the device design, the content seems alright), then the iMac and now this?
Yikes! Feels like somebody got fired.
no comments
Be careful when using groups.google.com
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Some weeks ago while I was taking a look at my contact list on pidgin, I found some people that I knew but that I never added to my list, neither the program prompted me asking if I wanted them to contact me. I checked their email and they were using @gmail accounts. I didn't gave more though to the issue at that point.
Today it happened again, and it just shows clear that whenever you join a group in groups.google.com seems like it automatically adds you as a contact to everyone on the list. I don't know if this is because pidgin doesn't handle very well this yet or because google doesn't care about privacy in that field. But it can get a bit annoying.
Luckily until now, I'm happy that I'm now in contact to all those new friends :D
Today it happened again, and it just shows clear that whenever you join a group in groups.google.com seems like it automatically adds you as a contact to everyone on the list. I don't know if this is because pidgin doesn't handle very well this yet or because google doesn't care about privacy in that field. But it can get a bit annoying.
Luckily until now, I'm happy that I'm now in contact to all those new friends :D
no comments
Depth of Field + Tweener fun
9 comments
Woh! seems like the previous experiment made the FWA featured column :O That's nice :) I think it's the 2nd time one of my experiments were featured there.
So, I was just browsing FWA, and then I found this wallpaper done by Marcus Wallinder which looked really cool, so I got one of the chrome bubbles from there as a texture and tried it in the code, this is what I came with:

But then, I had the idea of testing with different object, and this is how it looked with a cube:

Then I tried with a sphere:

And finally with a tube:

So, for making something cooler this time, Tweener helped here to mix all the objects, so after 2 seconds it fades to another form.
http://mrdoob.com/lab/pv3d/dof/07/
Sources available:
http://mrdoob.com/lab/pv3d/dof/07/dof07.fla
So, I was just browsing FWA, and then I found this wallpaper done by Marcus Wallinder which looked really cool, so I got one of the chrome bubbles from there as a texture and tried it in the code, this is what I came with:

But then, I had the idea of testing with different object, and this is how it looked with a cube:

Then I tried with a sphere:

And finally with a tube:

So, for making something cooler this time, Tweener helped here to mix all the objects, so after 2 seconds it fades to another form.
http://mrdoob.com/lab/pv3d/dof/07/
Sources available:
http://mrdoob.com/lab/pv3d/dof/07/dof07.fla
9 comments
Opera mini
no comments
I'm not really a fan of mobiles, but just installed on my mobile this little browser (90kb installer), and seemed a really nice browser for whenever you're far from computers.
http://www.operamini.com/beta/
They have a simulator on the site (which I guess it the same java applet that installs in your phone).
http://www.operamini.com/beta/simulator/
Or if you feel lazy, they also have a video.
http://www.operamini.com/beta/demo/
Found at Richard Leggett's blog.
http://www.operamini.com/beta/
They have a simulator on the site (which I guess it the same java applet that installs in your phone).
http://www.operamini.com/beta/simulator/
Or if you feel lazy, they also have a video.
http://www.operamini.com/beta/demo/
Found at Richard Leggett's blog.
no comments
Depth of Field with Papervision3D + Sources

http://mrdoob.com/lab/pv3d/dof/05
Yep, depth of field. It's the effect we get with real life cameras where a Z range from the camera view gets focused and the rest gets blurred. I wanted to implement a little trick for achieving the effect with PV3D for a while, so, what can you do if you're sick and you can't sleep? :)
!!! Warning: The effect is done in a brute force !!! It generates 200 different images of the same bitmap and changing the planes textures based on the Z to the camera. If this needed to be used for a real website tricks for optimising the amount of images should be introduced.
Here it's another test with it:

http://mrdoob.com/lab/pv3d/dof/04
UPDATE:
And if that wasn't enough... another test ;)

http://mrdoob.com/lab/pv3d/dof/06
Also, as usual, source files available:
http://mrdoob.com/lab/pv3d/dof/04/dof04.fla
http://mrdoob.com/lab/pv3d/dof/05/dof05.fla
http://mrdoob.com/lab/pv3d/dof/06/dof06.fla
Enjoy!
5 comments

http://mrdoob.com/lab/pv3d/dof/05
Yep, depth of field. It's the effect we get with real life cameras where a Z range from the camera view gets focused and the rest gets blurred. I wanted to implement a little trick for achieving the effect with PV3D for a while, so, what can you do if you're sick and you can't sleep? :)
!!! Warning: The effect is done in a brute force !!! It generates 200 different images of the same bitmap and changing the planes textures based on the Z to the camera. If this needed to be used for a real website tricks for optimising the amount of images should be introduced.
Here it's another test with it:

http://mrdoob.com/lab/pv3d/dof/04
UPDATE:
And if that wasn't enough... another test ;)

http://mrdoob.com/lab/pv3d/dof/06
Also, as usual, source files available:
http://mrdoob.com/lab/pv3d/dof/04/dof04.fla
http://mrdoob.com/lab/pv3d/dof/05/dof05.fla
http://mrdoob.com/lab/pv3d/dof/06/dof06.fla
Enjoy!
5 comments
Mr.doob to be acquired by Hi-ReS!
no comments
Well, not the brand (?), but the brain ;) I've been freelancing for them at their offices for a while now, so it was about time to join them.
Fun-cool projects, passionate-friendly-talented coworkers & realistic timeframes is all you need.
I'll keep updating all this tho, nothing changes, but If you want me to work on any big project contact Hi-ReS! instead ;)
Fun-cool projects, passionate-friendly-talented coworkers & realistic timeframes is all you need.
I'll keep updating all this tho, nothing changes, but If you want me to work on any big project contact Hi-ReS! instead ;)
no comments
New Kenta Cho game + Done with AS3 + Sources Avaliable = Happiness
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I've always been a fan of Kenta Cho's "little" and abstract games. Specially Torus Trooper and Mu-cade ones. And what was my surprise when I saw that the new one has been done with Actionscript 3.
Least Best Room (How to play video)
And if that wasn't enough for you, the sources are also available (APE libs used for the physics).
Have fun!
Least Best Room (How to play video)
And if that wasn't enough for you, the sources are also available (APE libs used for the physics).
Have fun!
no comments
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*profile

traditional id: Ricardo Cabello Miguel
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