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Depth of Field + Tweener fun
Woh! seems like the previous experiment made the FWA featured column :O That's nice :) I think it's the 2nd time one of my experiments were featured there.

So, I was just browsing FWA, and then I found this wallpaper done by Marcus Wallinder which looked really cool, so I got one of the chrome bubbles from there as a texture and tried it in the code, this is what I came with:



But then, I had the idea of testing with different object, and this is how it looked with a cube:



Then I tried with a sphere:



And finally with a tube:



So, for making something cooler this time, Tweener helped here to mix all the objects, so after 2 seconds it fades to another form.

http://mrdoob.com/lab/pv3d/dof/07/

Sources available:
http://mrdoob.com/lab/pv3d/dof/07/dof07.fla

9 comments
Opera mini
I'm not really a fan of mobiles, but just installed on my mobile this little browser (90kb installer), and seemed a really nice browser for whenever you're far from computers.
http://www.operamini.com/beta/

They have a simulator on the site (which I guess it the same java applet that installs in your phone).
http://www.operamini.com/beta/simulator/

Or if you feel lazy, they also have a video.
http://www.operamini.com/beta/demo/

Found at Richard Leggett's blog.

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Depth of Field with Papervision3D + Sources


http://mrdoob.com/lab/pv3d/dof/05

Yep, depth of field. It's the effect we get with real life cameras where a Z range from the camera view gets focused and the rest gets blurred. I wanted to implement a little trick for achieving the effect with PV3D for a while, so, what can you do if you're sick and you can't sleep? :)

!!! Warning: The effect is done in a brute force !!! It generates 200 different images of the same bitmap and changing the planes textures based on the Z to the camera. If this needed to be used for a real website tricks for optimising the amount of images should be introduced.

Here it's another test with it:



http://mrdoob.com/lab/pv3d/dof/04


UPDATE:
And if that wasn't enough... another test ;)



http://mrdoob.com/lab/pv3d/dof/06


Also, as usual, source files available:
http://mrdoob.com/lab/pv3d/dof/04/dof04.fla
http://mrdoob.com/lab/pv3d/dof/05/dof05.fla
http://mrdoob.com/lab/pv3d/dof/06/dof06.fla

Enjoy!

5 comments
Mr.doob to be acquired by Hi-ReS!
Well, not the brand (?), but the brain ;) I've been freelancing for them at their offices for a while now, so it was about time to join them.

Fun-cool projects, passionate-friendly-talented coworkers & realistic timeframes is all you need.

I'll keep updating all this tho, nothing changes, but If you want me to work on any big project contact Hi-ReS! instead ;)

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New Kenta Cho game + Done with AS3 + Sources Avaliable = Happiness
I've always been a fan of Kenta Cho's "little" and abstract games. Specially Torus Trooper and Mu-cade ones. And what was my surprise when I saw that the new one has been done with Actionscript 3.

Least Best Room (How to play video)

And if that wasn't enough for you, the sources are also available (APE libs used for the physics).

Have fun!

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Flash player to support .h264
This means A LOT of good things and new possibilities. Specially for xplsv.tv as the fact that VP6 is really expensive was stopping us in some new features we were implementing.

Thanks god! You can't imagine how happy this move make us... thanks Adobe! Bye bye ON2!

Technical details here.

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Maxscript to AS3 Class (PV3D, Away3D & Sandy)
For a project I'm working on, I decided to try this 3dsMax exporter, mainly thinking in the filesize. Yeah, that's the most interesting thing on using the mesh data like this, if you export as .ASE the filesize of it will be quite huge with a lot of information that you don't need, then you need to include the classes for parsing the ASE data... The same applies to Collada. Just as an example, the same mesh takes 200kb in .ASE, and 130kb in .DAE. However, exporting the mesh to a class, including it in the code, and exporting the .swf , the mesh data ended up in 50kb (PV3D is more or less 30kb in the .swf, and my file was 80kb when compiled).

The only downside is that the data is inside the .swf, which isn't good if you have a lot of 3D data to load. In that case you may want to consider using the Fzip classes to compress the .DAE or .ASE, or maybe take a look at the .3DS parsing classes too.

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Zeitgeist


Right, I was happy to see the start of the movie and finally got a little bit of understanding about why the Christianism was like it is, with all those symbols (as I've been educated in a christian school). But seeing the rest of the video was too open eyer, and the fact that I can't see anybody really with the power of doing anything against it it's just annoying. Still, I think EVERYBODY should watch this video from start to end. However, if what the video says it's true, how come the video is still online and none of those powerful people didn't move any string? Ah, it just makes you feel like a sim in simcity anyway :/

...

How the Towers Fell
After seeing this video, I think, how much money would make you detonate 3 building full of people without doubting?

More inside details

UPDATE: And a bit more here

BTW: Think whatever you want :)

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